﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RPGKata
{
    class Weapon
    {
        private String name;
        private int baseValue; //0 for Strength, 1 for Dexterity
        private int damage;

        public Weapon(String n, int b, int d)
        {
            name = n;
            baseValue = b;
            damage = d;
        }

        public String getName()
        {
            return name;
        }

        public int getBaseValue()
        {
            return baseValue;
        }

        public int getDamage()
        {
            return damage;
        }

        public void output()
        {
            Console.WriteLine("Weapon Name: " + name);
            Console.WriteLine("Base Value: " + baseValue);
            Console.WriteLine("Damage: " + damage);
        }
    }
}
